AI Insights · Timothy · January 2023
Top 5 Co-op Games on iOS in Latin America Q4 2022
Explore the performance of the top 5 co-op games on iOS in Latin America during Q4 2022, including key metrics such as downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 co-op games on iOS in Latin America showcased impressive performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users trends.
Roblox experienced consistent growth in all key metrics. The game saw weekly downloads increase from around 70K at the beginning of the quarter to a peak of approximately 168K in the final week of December. Weekly revenue followed a similar upward trend, starting at $318K and reaching up to $535K by the end of the quarter. Weekly active users also rose, from 1.55M in late September to nearly 1.8M by the end of December.
Call of Duty®: Mobile maintained robust performance throughout Q4. Weekly downloads started at 67K and climbed to about 113K by the end of December. Revenue showed notable increases mid-quarter, peaking at $352K in early November before stabilizing around $203K in the last week of December. Active users increased from 816K to over 1M during the same period.
Clash of Clans also demonstrated strong engagement. Weekly downloads were relatively stable, hovering around 26K, with a slight peak at 31K in early October. Revenue saw a significant spike to $197K in mid-October, before settling around $135K by the end of December. Active users showed steady growth from 1.22M to 1.4M throughout the quarter.
Township saw moderate yet consistent performance. Weekly downloads remained in the range of 42K to 60K, with a peak in late December. Revenue experienced fluctuations, peaking at $111K in late October and then averaging around $85K towards the end of the quarter. Active users increased from 143K to 184K by the end of December.
Genshin Impact displayed varied performance metrics. Weekly downloads ranged from 9K to 26K, with a notable peak in the final week of December. Revenue was highest at $165K in late October and $161K in early December, averaging around $125K by the end of the quarter. Active users showed a slight increase, starting at 191K and ending at 187K.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.